| 999 of all ammunition types | allammo
|
| External view | behindview 1
|
| Normal view | behindview 0
|
| Reset bad textures on walls or creatures |
flush |
| Fly mode | fly |
| No clipping mode | ghost
|
| God mode | god |
| Hide all monsters, weapons, and items | hideactors
|
| Show all monsters, weapons, and items | showactors
|
| Disable invisibility | invisible0
|
| Invisibility | invisible1
|
| Kill selected monsters | killall <monster name>
|
| Kill all monsters | killpawns
|
| Level or server select | open <map name or URL>
|
| Disable timer | playersonly
|
| Set game speed (1 is normal) | slomo <number>
|
| Summon weapon, item, or monster1
| summon <item> |
| Suicide | suicide |
| Walk mode; resets no clipping and flight modes
| walk |
| Activates currently selected item in inventory
| activateitem |
| Add more bots | addbots <number>
|
| Cycle through 10 screen brightness settings
| brightness |
| Cancels in-progress "open" network connection command
| cancel |
| Play the specified CD track | cdtrack <number>
|
| Change current HUD mode | changehud
|
| Tests game crash by appError | debug crash
|
| Tests memory allocation until it fills |
debug eatmem |
| Tests game crash by a general protection fault
| debug gpf |
| Tests game crash by infinite recursion |
debug recurse |
| Display contents of the memory cache GCache
| dumpcache |
| Edits the properties of nearest actor belonging to that class during game play
| editactor <class> |
| Window mode | endfullscreen
|
| Execute the console commands in the filename (Windows/System default directory)
| exec <filename> |
| Quit game | exit |
| Play dead | feigndeath
|
| View current resolution setting | getcurrentres
|
| View valid resolutions for current window state
| getres |
| Move viewpoint to indicated x,y,z coordinates in the editor
| jumpto <x y z> |
| Display what action indicated key is bound to
| keybinding <key> |
| Load game from indicated position | loadgame <0-9>
|
| Save the game to indicated position | savegame <0-9>
|
| List memory usage | mem
|
| View Windows overall memory statistics. |
memstat |
| Do not switch to new weapon upon pick-up |
neverswitchonpickup 1 |
| Switch to new weapon upon pick-up | neverswitchonpickup 0
|
| Moves to the next item in inventory. | nextitem
|
| Moves to the previous item in inventory. |
previtem |
| Cycle to next weapon | nextweapon
|
| Cycle to previous weapon | prevweapon
|
| Display list of all loaded classes | obj classes
|
| Collect and purge objects that are no longer in use
| obj garbage |
| Display object hashing statistics. | obj hash
|
| List all objects belonging to the class |
obj list <class> |
| List all objects | obj list
|
| Show a list of objects which reference the indicated object
| obj refs <class> <name>
|
| Toggles single player pause | pause
|
| Display the Advanced Controls menu | preferences
|
| Loads game | quickload
|
| Saves game | quicksave
|
| Copies current game status to clipboard |
report |
| Restarts the current level | restartlevel
|
| Set the rendering mode | rmode <0-9>
|
| Chat in Multi-player game | say <message>
|
| Binds indicated key to value. | set input <key> <value>
|
| Sets Field of View to indicated value; reset on weapons change or pick-up
| setdesiredfov <value> |
| Name changes | setname
|
| Sets resolution to indicated value | setres <value>
|
| Save .BMP screenshot in Windows/System |
shot |
| Shows actors during gameplay. | showactors
|
| View Klingons Menu Display. | showmenu
|
| Slower game speed | slomo <number>
|
| Lists network sockets in multi-player mode |
sockets |
| Level or server select | start <map name or URL>
|
| View cache and number of items cached | stat cache
|
| Current frame rate | stat fps
|
| View Game stats | stat game
|
| View overall stats | stat global
|
| View Clip and Box info | stat occlusion
|
| Creates a member indicated class | summon klingons <class>
|
| Switch to new level with coop-style weapon carrying between levels
| switchcooplevel <new level or URL>
|
| Switch to a new level. | switchlevel <new level or URL>
|
| Switch to Dak Tagh | switchweapon 1
|
| Switch to Bat leth | switchweapon 10
|
| Switch to Disruptor Pistol | switchweapon 2
|
| Switch to Disruptor Rifle | switchweapon 3
|
| Switch to Assault Disruptor | switchweapon 4
|
| Switch to Ding Pah | switchweapon 5
|
| Switch to Grenade Launcher | switchweapon 6
|
| Switch to Rocket Launcher | switchweapon 7
|
| Switch to Sith Har Blaster | switchweapon 8
|
| Switch to Disruptor Cannon | switchweapon 9
|
| Throw current weapon | throwweapon
|
| Toggle any of a number of boolean values (bNoMosters, bCoopWeaponMode, bHumansOnly, etc.)
| toggle b<command> |
| Toggle full and windowed screens | togglefullscreen
|
| Sets your view to the number of classname in the level
| viewclass <class> <number>
|
| Moves view downwards | viewdown
|
| Moves view upwards | viewup
|