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Info/Additions
Game: Legend Of Zelda: Ocarina Of Time
Platform: GameCube
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Legend Of Zelda: Ocarina Of Time
GameCube

Codes For Legend Of Zelda: Ocarina Of Time
Legend Of Zelda: Ocarina Of Time

Hint: Stab:
To stab things, hold L + Up and attack.

Hint: Forward flip:
When you get the Hover Boots, equip them. Remember that the Hover Boots have little traction, so you will slide when you run and stop. Begin running, quickly release the Analog-stick, and hold R + Back + A. You will be in a backflip stance, but will go forwards instead of back.

Hint: First Boss password:
In the room before the first Boss, hit the enemies in this order: 2, 3, 1. In Master Quest, use 3, 1, 2.

Hint: Defeating the first Boss:
Shoot her in the eye when it is red. If you do not, her babies will attack you.

Hint: Mario and friends:
Go to the garden in the castle. Go to the right and look in the window.

Hint: Bowser's face:
Look at the object on Malon's neck.

Hint: Angry man:
In the castle garden, shoot the left window. A man will throw a bomb at you.

Hint: Charge your Spinning Blade technique without wasting magic:
During the game play, switch to your sword, then repeatedly rotate the Analog-stick while repeatedly pressing B. Eventually, Link will do his attack.

Glitch: Freeze game:
In the Dodongo Cavern, there is a room containing three Dodongos. Destroy two Dodongos. On the third Dodongo, kill it but do not let it explode. Before it explodes, begin climbing the ladder on the pillar in the center of the room. The Dodongo will explode and there will be an intermission sequence of the door opening. The screen will return to you climbing the ladder. If done correctly, you will not be able to move and cannot press Start.

Glitch: Fall under Forest Temple:
Go to the Forest Temple. Inside, go to the second twisty hallway (with the green flying skulls) and cast Faore's Wind. Return to the red/blue switch for the first twisty hallway (the one immediately after the blue flying skulls) and hit it. Return to your warp point and backtrack to the first twisty room. Go through the door, but do not walk after he goes through the door. Turn left and walk through the hole in the wall. You will end up below the level. Turn right and you will fall for a long time and be placed back where you can do it again. Reset to get out.

Glitch: No music in Kakariko Village:
Wait in the Hyrule Field until the music ends, and wait for the rooster to crow. You then have about a five second gap where no music is played. If you enter Kakariko Village during this gap, there will be no background music playing.

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